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template<typename T , int N> |
using | blin::Array = blitz::Array< T, N > |
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using | blin::Array4r = blitz::Array< Real, 4 > |
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using | blin::Array3r = blitz::Array< Real, 3 > |
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using | blin::Array2r = blitz::Array< Real, 2 > |
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using | blin::Array1r = blitz::Array< Real, 1 > |
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using | blin::Array4i = blitz::Array< int, 4 > |
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using | blin::Array3i = blitz::Array< int, 3 > |
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using | blin::Array2i = blitz::Array< int, 2 > |
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using | blin::Array1i = blitz::Array< int, 1 > |
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using | blin::Array4cr = blitz::Array< std::complex< Real >, 4 > |
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using | blin::Array3cr = blitz::Array< std::complex< Real >, 3 > |
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using | blin::Array2cr = blitz::Array< std::complex< Real >, 2 > |
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using | blin::Array1cr = blitz::Array< std::complex< Real >, 1 > |
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using | blin::Vec1r = blitz::TinyVector< Real, 1 > |
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using | blin::Vec2r = blitz::TinyVector< Real, 2 > |
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using | blin::Vec3r = blitz::TinyVector< Real, 3 > |
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using | blin::Vec4r = blitz::TinyVector< Real, 4 > |
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using | blin::Vec1i = blitz::TinyVector< int, 1 > |
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using | blin::Vec2i = blitz::TinyVector< int, 2 > |
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using | blin::Vec3i = blitz::TinyVector< int, 3 > |
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using | blin::Vec4i = blitz::TinyVector< int, 4 > |
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using | blin::Vec2cr = blitz::TinyVector< std::complex< Real >, 2 > |
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using | blin::Vec3cr = blitz::TinyVector< std::complex< Real >, 3 > |
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using | blin::Vec4cr = blitz::TinyVector< std::complex< Real >, 4 > |
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using | blin::Mat4r = blitz::TinyMatrix< Real, 4, 4 > |
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using | blin::Mat3r = blitz::TinyMatrix< Real, 3, 3 > |
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using | blin::Mat2r = blitz::TinyMatrix< Real, 2, 2 > |
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template<typename T > |
using | blin::Array1 = blitz::Array< T, 1 > |
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template<typename T > |
using | blin::Array2 = blitz::Array< T, 2 > |
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template<typename T > |
using | blin::Array3 = blitz::Array< T, 3 > |
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template<typename T > |
using | blin::Vec1 = blitz::TinyVector< T, 1 > |
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template<typename T > |
using | blin::Vec2 = blitz::TinyVector< T, 2 > |
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template<typename T > |
using | blin::Vec3 = blitz::TinyVector< T, 3 > |
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template<typename T > |
using | blin::Vec4 = blitz::TinyVector< T, 4 > |
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template<typename T > |
using | blin::Mat2 = blitz::TinyMatrix< T, 2, 2 > |
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template<typename T > |
using | blin::Mat3 = blitz::TinyMatrix< T, 3, 3 > |
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template<int dim> |
using | blin::Arrayr = blitz::Array< Real, dim > |
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template<int dim> |
using | blin::Arrayi = blitz::Array< int, dim > |
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template<int dim> |
using | blin::Arraycr = blitz::Array< std::complex< Real >, dim > |
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template<int length> |
using | blin::Veci = blitz::TinyVector< int, length > |
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template<int length> |
using | blin::Vecr = blitz::TinyVector< Real, length > |
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template<int length> |
using | blin::Veccr = blitz::TinyVector< std::complex< Real >, length > |
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template<typename T , int length> |
using | blin::Vec = blitz::TinyVector< T, length > |
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template<int length> |
using | blin::Mati = blitz::TinyMatrix< int, length, length > |
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template<int length> |
using | blin::Matr = blitz::TinyMatrix< Real, length, length > |
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template<int length> |
using | blin::Matcr = blitz::TinyMatrix< std::complex< Real >, length, length > |
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template<typename T , int length> |
using | blin::Mat = blitz::TinyMatrix< T, length, length > |
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using | blin::firstIndex = blitz::firstIndex |
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using | blin::secondIndex = blitz::secondIndex |
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using | blin::thirdIndex = blitz::thirdIndex |
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using | blin::Range = blitz::Range |
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using | blin::random::UniformClosedr = ranlib::UniformClosed< Real > |
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