#include <interpolation.hpp>
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using | pfun3d = Real(*)(const Vec< Real, 3 > &, const Array1< Real > &, const Array1< Real > &, const Array1< Real > &, const Array< Real, 3 > &) |
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using | pfun2d = Real(*)(const Vec< Real, 2 > &, const Array1< Real > &, const Array1< Real > &, const Array< Real, 2 > &) |
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◆ pfun2d
◆ pfun3d
◆ interp2d
std::unordered_map<int, pfun2d> interp::InterpLagCartMap::interp2d |
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inlinestatic |
Initial value:= {
}
static T_real Interpolate2D(const Vec< T_real, 2 > &pos, const Array1< T_real > &X, const Array1< T_real > &Y, const Array< T_real, 2 > &field)
2D interpolation
Definition: interpolation.hpp:186
map of 2-dimensional interpolation
◆ interp3d
std::unordered_map<int, pfun3d> interp::InterpLagCartMap::interp3d |
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inlinestatic |
Initial value:= {
}
static T_real Interpolate3D(const Vec< T_real, 3 > &pos, const Array1< T_real > &X, const Array1< T_real > &Y, const Array1< T_real > &Z, const Array< T_real, 3 > &field)
3D interpolation
Definition: interpolation.hpp:167
map of 3-dimensional interpolation
The documentation for this struct was generated from the following file: