#include <CallBackFunc.hpp>
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void | init () |
| Initialize the callback. Clears the collision result and sets the done boolean to false. More...
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bool | collide (CollisionObject *o1, CollisionObject *o2) |
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virtual | ~CollisionCallBackMy () |
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◆ ~CollisionCallBackMy()
virtual algo::fcl::CollisionCallBackMy::~CollisionCallBackMy |
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inlinevirtual |
◆ collide()
bool algo::fcl::CollisionCallBackMy::collide |
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CollisionObject * |
o1, |
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CollisionObject * |
o2 |
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inline |
◆ init()
void algo::fcl::CollisionCallBackMy::init |
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inline |
Initialize the callback. Clears the collision result and sets the done boolean to false.
◆ data
CollisionData algo::fcl::CollisionCallBackMy::data |
The documentation for this struct was generated from the following file: